gamble
gamble module
- class gamble.BlackJackDeck(num_decks: int = 8)[source]
Bases:
gamble.models.cards.MultiDeck
a standard blackjack shoe
- Parameters:
num_decks (int) – the number of standard decks to combine into this blackjack shoe
- class gamble.Card(value: gamble.models.cards.Value = Value(char='A', name='ace', value=1), suit: gamble.models.cards.Suit = Suit(name='spades', char='S', symbol='♠', value=0, color=0, unicode=127136))[source]
Bases:
object
playing card model
- Parameters:
value (gamble.models.cards.Value) – the value of the card to create
suit (gamble.models.cards.Suit) – the suit of the card to create
- class Suits[source]
Bases:
object
card suit enum
- classmethod all() list[gamble.models.cards.Suit] [source]
get all suits in this enum
- Returns:
a list of the suit objects
- Return type:
list[gamble.models.cards.Suit]
- classmethod dict() dict[str, gamble.models.cards.Suit] [source]
dict of char -> Suit
- Returns:
a dictionary of all the card values
- Return type:
dict[str, gamble.models.cards.Suit]
- class Values[source]
Bases:
object
card value enum
- classmethod all() list[gamble.models.cards.Value] [source]
get all suits
- Returns:
a list of all the values in this enum
- Return type:
- classmethod dict() dict[str, gamble.models.cards.Value] [source]
dict of char -> Value
- Returns:
a dictionary of card characters to their Value representations
- Return type:
dict[str, gamble.models.cards.Value]
- __eq__(other: object) bool [source]
equal to dunder method
- Parameters:
other (object) – another card to compare against
- Returns:
true if this card is the same as other
- Return type:
bool
- __ge__(other: gamble.models.cards.Card) bool [source]
greater than or equal to dunder method
- Parameters:
other (gamble.models.cards.Card) – another card to compare against
- Returns:
true if this card is greater than or equal to other
- Return type:
bool
- __gt__(other: gamble.models.cards.Card) bool [source]
greater than dunder method
- Parameters:
other (gamble.models.cards.Card) – another card to compare against
- Returns:
true if this card is greater than other
- Return type:
bool
- __le__(other: gamble.models.cards.Card) bool [source]
less than or equal to dunder method
- Parameters:
other (gamble.models.cards.Card) – another card to compare against
- Returns:
true if less than or equal to other
- Return type:
bool
- __lt__(other: gamble.models.cards.Card) bool [source]
less than dunder method
- Parameters:
other (gamble.models.cards.Card) – another card to compare against
- Returns:
true if this card is less than other
- Return type:
bool
- __str__() str [source]
string representation of this card
- Returns:
a string of this card
- Return type:
str
- property color: int
returns the color of the card
- Returns:
the color enum int for this card
- property full_name: str
returns the full name for this card
- Returns:
the full name of this card
- classmethod get(text: str) gamble.models.cards.Card [source]
get a card by text representation
- Parameters:
text (str) – a string representation of a card value and suit
- Returns:
the created card, if the string was valid
- Return type:
- property is_black: bool
is_black property
- Returns:
if this card is in a black suit
- property is_red: bool
is_red property
- Returns:
if this card is in a red suit
- property unicode: str
get the fun little unicode card for this card
- Returns:
the nice looking unicode char for the suit of this card
- class gamble.Course(name: str, holes: list[gamble.models.golf.Hole])[source]
Bases:
object
a golf course object
- Parameters:
name (str) – the name of this golf course
holes (list[gamble.models.golf.Hole]) – a list of holes in this golf course
- class gamble.Deck(cards: list[gamble.models.cards.Card] | None = None, shuffle: bool = True, default_draw_count: int = 1)[source]
Bases:
object
playing card deck model
- Parameters:
cards (list[gamble.models.cards.Card] | None) – a list of cards for this deck
shuffle (bool) – if we should start with the deck shuffled
default_draw_count (int) –
- __contains__(item: object) bool [source]
dunder contains method
- Parameters:
item (object) – the item to check for in this deck
- Returns:
true if this deck contains the given object
- Return type:
bool
- __getitem__(index: int) gamble.models.cards.Card [source]
get the card at the given index in the deck
- Returns:
the card at the given index
- Parameters:
index (int) –
- Return type:
- __repr__() str [source]
term representation of a deck
- Returns:
a repr representation of this deck
- Return type:
str
- __str__() str [source]
string representation of a deck
- Returns:
a string representation of this deck
- Return type:
str
- property bottom: gamble.models.cards.Card
the bottom card of the deck
- Returns:
a card off the bottom of the deck
- property cards_left: int
number of cards left in the deck
- Returns:
the number of cards left
- default_deck(cards: list[gamble.models.cards.Card]) None [source]
load the standard 52 cards into the given set of cards
- Parameters:
cards (list[gamble.models.cards.Card]) –
- Return type:
None
- draw(times: int = -1) gamble.models.cards.Card | list[gamble.models.cards.Card] [source]
draws the given number of cards from the deck
- Parameters:
times (int) – the number of times to draw
- Returns:
a card or list of cards drawn
- Return type:
- draw_hand(size: int = 5) gamble.models.cards.Hand [source]
draw a hand from this deck
- Parameters:
size (int) – the size of hand to draw
- Returns:
a hand object of size size
- Return type:
- shuffle(times: int = 1) None [source]
shuffle the deck
- Parameters:
times (int) – the number of times to shuffle the deck
- Return type:
None
- property top: gamble.models.cards.Card
the top card of the deck
- Returns:
a card off the top of the deck
- class gamble.Dice(init_string: str = '2d6', rigged_factor: int = -1)[source]
Bases:
object
a group of die objects
- Parameters:
init_string (str) – a d-notation string representing a set of dice
rigged_factor (int) – int from 0-100 to manipulate the die into a high roll
- __repr__() str [source]
dunder repr method
- Returns:
the repr representation of this set of dice
- Return type:
str
- __str__() str [source]
dunder str method
- Returns:
the string representation of this set of dice
- Return type:
str
- create_die(sides: int, rigged_factor: int = -1) gamble.models.dice.Die | gamble.models.dice.RiggedDie [source]
helper to create dice
- Parameters:
sides (int) – the number of sides on a die
rigged_factor (int) – int from 0-100 to manipulate the die into a high roll
- Returns:
A Die object that can be rigged
- Return type:
- property max: int
the max value these dice can roll
- Returns:
the max for these dice + bonuses
- max_of(num_rolls: int = 2) tuple[int, list[int]] [source]
roll dice multiple times
- Parameters:
num_rolls (int) – the number of times to roll the dice
- Returns:
a tuple with the max value rolled by the dice, and the dice rolls
- Return type:
tuple[int, list[int]]
- property min: int
the min value these dice can roll
- Returns:
the min for these dice + bonuses
- min_of(num_rolls: int = 2) tuple[int, list[int]] [source]
roll dice multiple times
- Parameters:
num_rolls (int) – the number of times to roll the dice
- Returns:
a tuple with the min value rolled by the dice, and the dice rolls
- Return type:
tuple[int, list[int]]
- property parts: list[gamble.models.dice.Die | int]
listing of the parts of this roll + bonuses
- Returns:
a list of the parts of this dice calculation
- class gamble.Die(sides: int = 6)[source]
Bases:
object
a single die object
- Parameters:
sides (int) – the number of sides to this die
- __ge__(other: gamble.models.dice.Die) bool [source]
dunder greater than or equal to method
- Parameters:
other (gamble.models.dice.Die) – another Die instance
- Returns:
true if this die is bigger than or equal to the other die
- Return type:
bool
- __gt__(other: gamble.models.dice.Die) bool [source]
dunder greater than method
- Parameters:
other (gamble.models.dice.Die) – another Die instance
- Returns:
true if this die is bigger than the other die
- Return type:
bool
- __le__(other: gamble.models.dice.Die) bool [source]
dunder less than or equal to method
- Parameters:
other (gamble.models.dice.Die) – another Die instance
- Returns:
true if this die is smaller than or equal to the other die
- Return type:
bool
- __lt__(other: gamble.models.dice.Die) bool [source]
dunder less than method
- Parameters:
other (gamble.models.dice.Die) – another Die instance
- Returns:
true if this die is smaller than the other die
- Return type:
bool
- __repr__() str [source]
dunder repr method
- Returns:
the repr representation of this die
- Return type:
str
- __str__() str [source]
dunder str method
- Returns:
the string representation of this die
- Return type:
str
- property max: int
the max value this die can roll
- Returns:
the max for this die
- property min: int
the min value this die can roll
- Returns:
the min for this die
- property net_sides: int
the raw max sides * multiplier
- Returns:
the non-absolute value of this die’s sides
- class gamble.EuchreDeck(**_: Any)[source]
Bases:
gamble.models.cards.Deck
deck specifically for euchre
- Parameters:
_ (Any) –
- class gamble.Group(course: gamble.models.golf.Course, players: list[gamble.models.golf.Player])[source]
Bases:
object
a golf group object
- Parameters:
course (gamble.models.golf.Course) – the course that this group is playing
players (list[gamble.models.golf.Player]) – the list of players in this group
- class gamble.Hand(cards: list[gamble.models.cards.Card])[source]
Bases:
object
playing card hand model
- Parameters:
cards (list[gamble.models.cards.Card]) – a list of card objects for this hand
- __gt__(other: gamble.models.cards.Hand) bool [source]
greater than dunder method
- Parameters:
other (gamble.models.cards.Hand) – another hand to compare against
- Returns:
true if this hand is greater than the other
- Return type:
bool
- __len__() int [source]
dunder len method
- Returns:
the number of cards in this hand
- Return type:
int
- __lt__(other: gamble.models.cards.Hand) bool [source]
less than dunder method
- Parameters:
other (gamble.models.cards.Hand) – another hand to compare against
- Returns:
true if this hand is less than the other
- Return type:
bool
- __str__() str [source]
string representation of the hand
- Returns:
this hand as a string
- Return type:
str
- classmethod get(text: str) gamble.models.cards.Hand [source]
get a hand by text representations
- Parameters:
text (str) – a text representation of a hand
- Returns:
a hand, if the string was valid
- Return type:
- property is_flush: bool
check if the hand is a flush
- Returns:
true if flush
- property is_four_of_a_kind: bool
check if the hand is four of a kind
- Returns:
true if four of a kind
- property is_full_house: bool
check if the hand is a full house
- Returns:
true if full house
- property is_one_pair: bool
check if the hand contains one pair
- Returns:
true if is one pair
- property is_royal_flush: bool
check if the hand is a royal flush
- Returns:
true if royal flush
- property is_straight: bool
check if the hand is a straight
- Returns:
true if straight
- property is_straight_flush: bool
check if the hand is a straight flush
- Returns:
true if straight flush
- property is_three_of_a_kind: bool
check if the hand is three of a kind
- Returns:
true if is three of a kind
- property is_two_pair: bool
check if the hand contains two pair
- Returns:
true if is two pair
- property rank: gamble.models.cards.Rank
get the rank of this hand
- Returns:
a rank object representing the rank of this hand
- class gamble.Hole(tee: int, yards: int, par: int, handicap: int)[source]
Bases:
object
a golf hole object
- Parameters:
tee (int) –
yards (int) –
par (int) –
handicap (int) –
- class gamble.MultiDeck(num_decks: int = 2)[source]
Bases:
gamble.models.cards.Deck
deck consisting of multiple standard decks
- Parameters:
num_decks (int) – the number of standard decks to combine into one deck
- class gamble.Player(name: str, handicap: int)[source]
Bases:
object
a golf player object
- Parameters:
name (str) – the name of the player
handicap (int) – the handicap of the player
- class gamble.Rank(value: int, name: str)[source]
Bases:
object
hand ranks
- Parameters:
value (int) – the integer value of the rank
name (str) – the name of the rank
- class gamble.RiggedDie(sides: int = 6, rigged_factor: int = 50)[source]
Bases:
gamble.models.dice.Die
a die with a modifier to roll in the top 3 per the percentage passed in
- Parameters:
sides (int) – the number of sides to this die
rigged_factor (int) – int from 0-100 to manipulate the die into a high roll
- class gamble.Suit(name: str, char: str, symbol: str, value: int, color: int, unicode: int)[source]
Bases:
object
suit
- Parameters:
name (str) – the name of this suit
char (str) – the ascii character representation for this suit
symbol (str) – the unicode symbol char for this suit
value (int) – the value of the suit
color (int) – the color of the suit
unicode (int) – the unicode id for this suit as an int
- class gamble.Value(char: str, name: str, value: int)[source]
Bases:
object
value
- Parameters:
char (str) – the ascii character representation for this value
name (str) – the name of the card
value (int) – the value of the card as an int
Modules
custom exceptions and error handling |
|
models submodule for gamble |